Engine‑X is a free, browser‑based interactive 3D atlas that models real mechanical systems part by part. Every component is built as true 3D geometry — not a video or a static render — so you can explode the assembly, slice it open with a section view, switch to an X‑ray mode, and watch it run with true kinematics: the parts move at the speeds and in the directions they actually would in the real machine.
It exists because diagrams and animations usually only show a machine from one angle, at one moment. Engine‑X lets you take the whole thing apart yourself, at your own pace, from any angle.
Engine‑X is engineered by Parth Parmar, a mechanical engineer with a hands-on interest in mechanical design, machine learning and AI automation. Engine‑X sits right at that intersection: real mechanical engineering — gears, shafts, bearings, kinematics — brought to life through AI-assisted development, without a traditional software background. It's a way of exploring how automation and AI tools can help an engineer design, visualize and explain machines faster, not replace the engineering judgment behind them.
Engine‑X was built working turn by turn with Claude, an AI assistant. The full story of how it was built is on the "How it was built" page.
The atlas currently covers a turbocharger and a V‑belt pulley drive, with more machines planned. See the explainer post for a live, always‑current list of every machine and how each one works.
Questions, feedback, or ideas for the next machine? Contact Parth, or dive straight into the atlas.
Enter the Atlas →